Skills & Abilities
Every class learns abilities as it levels. Select a class below to see the full list.
Warrior
Masters of melee combat. Dual weapons, enhanced damage, berserk, and the highest hit-point gains.
View skills →Thief
Stealth, backstab, steal, circle, and poison. Rewards patient, tactical play.
View skills →Mage
Offensive and utility magic: fireballs, enchantments, teleport, and dragon-breath spells.
View skills →Cleric
Healing, protection, and divine power. Essential support in groups; capable solo too.
View skills →Paladin
Holy warrior blending melee and clerical magic. Corpse retrieve, sanctuary, and dispel.
View skills →Ninja
Shadow form, vanish, poisons, backstab, and touch-magic spells. The assassin archetype.
View skills →Ranger
Leatherworking, foraging, taming animals, dual weapons, and stone skin. Self-sufficient outdoorsman.
View skills →Trader
Crafts tools, containers, and trade goods. The backbone of Continents' player economy.
View skills →Smith
Forges metal weapons and armour from raw components. Produces equipment for other players.
View skills →Supplier
Mines, fells timber, forages, and harvests raw materials for the other trade classes.
View skills →Wright
Woodworking: weapons, shields, boats, wagons, stairs, and eventually player houses and ships.
View skills →Alchemist / Cook
Brews potions, cooks food, creates alloys, and produces parchment for scribing.
View skills →Traveler
Explore, map, and hunt. A prestige secondary class for those who have seen the whole world.
View skills →