⚔️

Warrior

Masters of melee combat. Dual weapons, enhanced damage, berserk, and the highest hit-point gains.

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🗡️

Thief

Stealth, backstab, steal, circle, and poison. Rewards patient, tactical play.

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🔮

Mage

Offensive and utility magic: fireballs, enchantments, teleport, and dragon-breath spells.

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Cleric

Healing, protection, and divine power. Essential support in groups; capable solo too.

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🛡️

Paladin

Holy warrior blending melee and clerical magic. Corpse retrieve, sanctuary, and dispel.

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🌑

Ninja

Shadow form, vanish, poisons, backstab, and touch-magic spells. The assassin archetype.

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🏹

Ranger

Leatherworking, foraging, taming animals, dual weapons, and stone skin. Self-sufficient outdoorsman.

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⚒️

Trader

Crafts tools, containers, and trade goods. The backbone of Continents' player economy.

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🔨

Smith

Forges metal weapons and armour from raw components. Produces equipment for other players.

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⛏️

Supplier

Mines, fells timber, forages, and harvests raw materials for the other trade classes.

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🪵

Wright

Woodworking: weapons, shields, boats, wagons, stairs, and eventually player houses and ships.

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⚗️

Alchemist / Cook

Brews potions, cooks food, creates alloys, and produces parchment for scribing.

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🧭

Traveler

Explore, map, and hunt. A prestige secondary class for those who have seen the whole world.

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