Classes
Continents has two types of classes: fighting classes and trade classes. Most characters combine one of each.
The Class System
Choose one primary (fighting) class and one secondary (trade) class, or select a standalone specialised class.
A character could be Mage/Smith, Thief/Wright, Warrior/Supplier, Mage/Traveler, and so on.
Class Descriptions
Warrior
The most basic fighting class. High strength and hit points make them formidable in hand-to-hand combat. Masters of multiple attacks, enhanced damage, parry, and rescue.
Thief
A warrior who chose more profitable pursuits. Expert in stealth, backstab, disarm, and gathering information. Automatically PK-registered.
Cleric
A spellcasting class devoted primarily to defence. Deity-granted spells in curing, warding, and protection. Civil servants and combat medics.
Mage
A spellcasting class devoted to elemental control. Invoking, hermetic, and combative magic. Prefers to stand back and roast enemies with a fireball.
Paladin
A fighter who has taken up a religious cause. Combines warrior and cleric skills, plus unique abilities including corpse location and retrieval. Standalone class.
Ranger
A self-sufficient wilderness expert. Skilled in foraging, taming animals, leatherworking, tracking, and long-distance vision. Standalone class.
Ninja
Assassins of the world. Martial arts, poison, dark magic, and extreme stealth. Shun armour for mobility. Automatically PK-registered. Standalone class.
Trader
The ultimate business class. Crafting, selling, and profit — minimal fighting interest. Immune to many offensive spells. Will likely be the richest on the server. Standalone class.
Supplier
The first link in the business chain. Wholesalers who find and collect the raw materials others need. Trade secondary only.
Wright
Builders of the world. Chests, boats, ships, houses, bridges — if it can be made from wood, a Wright can build it. Trade secondary only.
Smith
Workers of metal. Weapons, armour, and tools fashioned from raw ingots. A critical link in the supply chain. Trade secondary only.
Traveler
Wanderers struck by wanderlust. Navigation across oceans, deserts, and swamps without hindrance. Makes, reads, and follows maps. Trade secondary only.
Alchemist / Cook
Maker of food, potions, poisons, and all manner of things requiring recipes, mixing, and cooking. Trade secondary only.