Est. 1997 — Free to Play

Continents MUD

A living medieval world shaped by its players. Explore six continents, master a trade, forge alliances, and leave your mark.

More than a game

Continents is a community-run text adventure with over 100 areas to explore. Play solo or alongside others, at your own pace.

Loot and Craft

Mobs drop weapons, armour, and equipment throughout a world packed with areas to explore. For the finest gear, seek out a player crafter: smiths forge custom weapons, alchemists brew potions, and suppliers keep adventurers stocked.

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A World Without Borders

Six continents, several oceans, and over 100 distinct areas form a true globe. Sail west long enough and you will arrive back where you started, providing wind or water currents have not blown you off course.

Collect Every Class

13 classes, each with unique skills, and you are never locked into just one. Remort at max level to carry your abilities into a new class. Play solo, team up to combine skills, or set yourself the long-term goal of collecting every class in the game.

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Clans & Factions

Join the Lon or the Ott, rise through clan ranks from recruit to City Commander, and compete for dominance across the continents.

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Quests & Rewards

Staff-run quests award Quest Points redeemable for rare items, equipment upgrades, free travel, and more.

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Build the World

Experienced players can contribute areas using Continents' own building tools. Dynamic descriptions, mob scripts, and a full area builder let you add content to the live game.

A word from a salty old sailor…

“Welcome young one, visitors are becoming frequent these days. I would like to share with you a story about a far away land that I once sailed. The name was Continents and the journey was perilous, if not for the help of my hearty crew I would have been lost, but let me ask you what type of player would you be?”

Continents is an adventure type mud with a medieval/fantasy theme. It is possible to bull ahead with a simple hack and slash approach, but the real beauty of Continents is in the interconnectedness of the player classes. The classes, as a whole, are entirely self-supporting. Every tool, weapon, piece of armor, container, or boat is producible by players, with no mob input.

There is no xp gained for killing mobs alone. As you use skills or battle creatures, you gain xp. If you fight a mob, you gain xp during the entire battle for using your skills to overcome your enemy.

Mind you, Continents is not an ‘easy’ mud. If you simply wish to sit in the same spot and level quickly, go elsewhere. If you want to have fun and enjoy the satisfaction gained from working with friends to explore a new area, or to create something, then Continents is the place for you.

“Beware, the Continents are not for the faint at heart…”