The more humanlike the race, the easier it is to play. Vampire and Werewolf are very challenging and are only unlocked after your first life.

Human

The most versatile race. Normal attribute levels, equally good in all classes, and other races view them neutrally. Native language: Common.

Elf

Leaner than humans but equally strong, more magical and dexterous. Smaller frame aids dodging larger foes. Lower constitution, but faster mana recovery. Language: Elven.

Natural abilities: Infravision, Detect Hidden

Halfelf

Crossbreed of Human and Elf. All physical attributes of Elves with human bodily strength. Inherits some Elven animosity from other races. Language: Elven.

Natural abilities: Infravision

Drow (PK)

"Dark elves" — dark-skinned and predominantly evil. Higher wisdom. Animosity from most races. PK-registered automatically. Language: D'ro.

Natural abilities: Infravision, Detect Hidden

Dwarf

Hardy adventurers with a love of great food. Squat stature gives combat size bonuses but reduces dexterity. Better constitution than most civilised races. Language: Dwarven.

Natural abilities: Infravision, Detect Hidden

Halfdwarf

Crossbreed of Human and Dwarf. Dwarven physical attributes with human stature. May inherit Dwarven racial animosity. Language: Dwarven.

Natural abilities: Infravision

Hobbit

Small, agile, fun-loving creatures. Size advantages when fighting large foes, but also targeted by them. Language: Halfling.

Natural abilities: Infravision, Detect Hidden

Aarakocra

Intelligent man-like birds, roughly five feet tall with a twenty-foot wingspan. Hollow bones aid flight but are brittle. Raid farms for food. Language: Aarak.

Natural abilities: Detect Hidden, Fly

Giant

Large, ego-driven humanoids relying on brute force. Dense bodies heal faster than most races. Not very bright or agile. Language: Gianten.

Natural abilities: Detect Magic

Ogre

Slightly less muscular than Giants, equally unsubtle. Dense bodies heal well. Language: Ogrel.

Halfogre

Diluted Ogre — strong and healthy, somewhat smarter and less clumsy than a full Ogre. Advantage in healing wounds. Language: Ogrel.

Minotaur

Half-human, half-bull. Very strong and dexterous, seclusive and protective. Slightly below average intelligence. Language: Moovian.

Natural abilities: Detect Hidden

Faerie

Tiny forest creatures. Prefer flying; regenerate movement faster than expected. Language: Faerish.

Natural abilities: Fly, Infravision, Detect Invis, Detect Hidden

Gnome

Small, peace-loving, similar to a Dwarf/Hobbit mix. No strong racial animosities. Higher-than-average wisdom and fast mana recovery. Language: Gnomish.

Natural abilities: Infravision

Halfkobold

Mongrel dog-like kobolds, size of a Gnome. Exceptional agility, but weak constitution and low intelligence. Language: Underdark.

Natural abilities: Infravision

Vampire (PK)

Sensitive to sunlight and water. Undead, so immune to poison. Faster HP regen. PK-registered automatically. Not available on first life. Language: Korgeil.

Natural abilities: Fly, Pass Door, Infravision, Detect Alignment, Detect Invis, Detect Hidden, Detect Magic

Werewolf (PK)

Sensitive to moonlight. Faster HP regen. PK-registered automatically. Not available on first life. Language: Korgeil.

Natural abilities: Infravision, Detect Alignment, Detect Invis, Detect Hidden, Detect Magic