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- What are Dynamic Descriptions? Dynamic Descriptions are descriptions that change depending on who or when or the "condition" (race, class, language, size, etc.) of someone looking at it. An example might be a skylight that lets in sunlight by day and moonlight by night, or whether water in a room is up to your knees, waist, chest or neck depending on the size you are. - Why use Dynamic Descriptions? The main reason for using Dynamic Descriptions is to bring the mud to life. This is why we use mobprogs/mobscripts, special functions and a whole host of "trinkets". A moving, dynamic mud is one that is worth looking at. - Features and Limitations The snippet I installed (after some modifications to make it work properly) was originally coded by the only person I would ever get snippets from. The winner of the "maintainability" section in the year 2000 16K mud competition (http://www.andreasen.org/16k.shtml), Richard Woolcock (aka KaVir) [KaVir's website] is the author of the popular "GodWars" codebase, as well as the new "Glad 2.0" codebase (based on the "Gladiator Pits" codebase which won the above award), which features a remarkably unique combat system. -- Kastagaar - Dynamic Descriptions may be put into: Room descriptions PC descriptions Mob long descriptions Mob look descriptions Object long descriptions Extra descriptions -- room extras or object extras Yes, the above does mean that you can use Dynamic Descriptions in the description you write up for people to see when they "look" at you or when you decorate your house. These work just like any other DD and to display properly must be preceded by #D as shown in the controls section. - Summary Dynamic content can make an area look more lively and more believable, to promote a greater suspension of disbelief just by the fact the it changes, and that it is personalised to the observer. Overview -- by Kastagaar Updated by Cap'n Rudder