REQUIREMENTS FOR CLAN MASTER POSITIONS
Clan Leader:
1. Write and get for approval a "clan plan" stating the
clan theme or purpose for existence. This can be as simple
as "to unite all Drow in the world" accepting only Drows as
members, or a complex document depending on how the Clan
Master has envisioned the clan.
2. Complete a Quest for Leadership.
(this quest is available to Champions only)
Clan Chief:
1. Clan has a minimum of 5 members.
2. Complete an area which is open to all players (public area).
Can be a new area or addition to an existing area.
(minimum of 50 rooms)
3. Serve as a Clan Leader for a minimum of 100 hours.
Castle Captain:
1. Clan has a minimum of 15 members.
2. Complete a clan area (the clan castle, fortress, or citadel).
(minimum of 75 rooms)
3. Serve as a Clan Chief for a minimum of 300 hours.
City Commander:
1. Clan has a minimum of 30 members.
2. Complete a clan city (public) area.
(minimum of 150 rooms)
3. Serve as a Castle Captain for a minimum of 300 hours.
CLAN HIERARCHY AND JOB DESCRIPTIONS
Clan Master: The Clan Masters sit back at the HQ and make the big
decisions about their clan. They set policy, goals, etc.
They are a part of the Mud Staff and work together with
the other Staff, Imms and Imps to be sure the mud is headed
in the right direction and running smoothly. They work with
other Clan Masters to plan inter-clan activities. Their job
is to implement clan policies, keep the clan running smoothly,
and assist in keeping the mud running smoothly by keeping
their own clan members in line.There is only one Master
per clan.
Second in Command: Fills in for the Clan Master when the Clan Master is not
available. Assists in keeping the clan running smoothly.
There is only one Second in Command.
Third in Command: Assists the Second in Command. Takes command when neither
the Clan Master nor the Second in Command are available.
A clan can have one Third per every 5 members.
Ombudsman: Hears concerns and requests of the clan's members. Addresses
community issues with the guidance of senior leaders. May
head a citizen's committee and lead meetings.
Healer: Oversees the health of the members.
Armorer: Responsible for making armor for the clan. Can personalize armor.
It is not their job to gather or store non-clan equipment. It is
each members responsiblility to find their own non-clan equipment.
Treasurer: Has access to the clan's bank. Oversees allocation of clan funds.
Quest Master: Develops quests for clan members or prospective members.
Alchemist: Makes clan recall potions.
Recruiter: Promotes the clan to potential members.
Members: Has passed the membership trial period.
Recruits: Has been accepted to the clan, but still in trial period.
(A player must be level 16 to join a clan.)
BASIC STRUCTURE OF A CLAN
Initially, a newly formed clan would be nomadic, more of a tribe, with
four or five members run by a Clan Leader. As the clan grows and members
are added, the Clan Leader could progress to Clan Chief and start to fill
in some of the clan job slots (see Clan Jobs above) and begin to form the
infrastructure of the clan.
Positions of leadership may or may not be an actual clan job which gives
more clan commands. Some positions may simply have authority given by the
leadership. The following are examples of a possible clan structures
once they reach a sizeable number:
A MILITARY FOCUSED CLAN
General: Clan Master
Colonel: Second in Command
Majors: Third in Command
Lieutenants: QuestMaster, Recruiter, or Armorer
Sergeants/Privates: Member
Recruits: Members still in a trial membership period.
A MEDEIVAL GOVERNMENT
The King or Queen: Clan Master
The Prince Regent Second in Command
or Princess Regent:
The Duke or Third in Command
Duchess:
Knights: QuestMaster and Recruiters
Bishop: Healer
Chancellor: Treasurer
Alchemist: Alchemist
Armorer: Armorer
Magistrate: Ombudsman
Citizens: Members
Recruits: Members still in a trial membership period.
CLAN COMMANDS
COMMAND DESCRIPTION ENABLED TO
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clist Displays information about existing clans in Anyone
Continents.
crequest Request membership in a clan Anyone
(level 16 and up)
cwithdraw (rescinds request) Anyone
ccommands Displays a list of the clan commands enabled. All Members
(self only)
cmember Lists everyone that is currently a clan member, All Members
whether signed on or not and also shows when the
exile period will end for clan outcasts.
This command can also show the Clan Master some
additional information such as the last login
time of the members.
cwho Shows a list of all members who are currently All Members
signed on.
ctell Send a message to everyone in the clan that is All Members
signed on.
crecall Allows members to recall to clan area. All Members
(not available to recruits)
cbank Allows members to see the current clan bank All Members
balance or make a deposit.
cwithdraw Withdraw from the clan and go into exile. All Members
caccept Accepts a character as a member of the clan. Clan Leader
Can be set to auto accept as well. Example: 2nd in command
If a clan's criteria for accepting a new 3rd in command
member is that they be a Drow, all Drow's Clan Quest Master
will be accepted automatically upon crequest. Clan Recruiter
creject Rejects an application for membership. Clan Leader
As with caccept, this command can be set to 2nd in command
auto reject applicants who do not meet a 3rd in command
certain criteria. Example: If a clan does Clan Quest Master
not wish to have any evil members, a crequest Clan Recruiter
from a player with an evil alignment would be
automatically refused.
Note: all crequests from players under level
sixteen will always be automatically rejected.
csash Creates a clan sash. Clan Leader
2nd in command
3rd in command
Clan Quest Master
Clan Recruiter
clogo Personalizes equipment, weapons, objects by Clan Leader
adding a Clan Logo, to the object's short 2nd in command
and long descriptions. Clan Quest Master
Clan Armorer
cleadtalk This is a communication channel available to Clan Leader
clan masters and their clan leaders. 2nd in command
3rd in command
cwhere Shows the location of all currently logged in Clan Leader
members. 2nd in command
3rd in command
cbank Allows all clan bank functions. Clan Leader
2nd in command
Clan Treasurer
cboot Kicks a member out of the clan. The member Clan Leader
then becomes a clan outcast and will be placed 2nd in command
into exile. Outcasts will not be allowed to join
another clan for a period of time.
ctax Sets the amount of clan tax charged to members. Clan Leader
Clan Treasurer
ccommands Displays a list of the clan commands enabled. Clan Leader
(for any member) 2nd in command
cgoto Allows a Leader to goto a clan member. This Clan Leader
is used to keep order in the clan, to allow 2nd in command
the Leader to get to trouble spots quickly and
straighten things out. Not to be used to keep
the Leader running around helping people out
because they ran out of mana, met a tough mob,
or are being pkilled. That isn't the Clan
Leader's job. This command is also available to
Seconds in Command.
cenable Enables members to use clan commands. Clan Leader
cdisable Takes a clan command away from a member. Clan Leader
crelease Release a member amicably from the clan. Clan Leader
cslay Touch a member with the finger of death. Clan Leader
cstrip Remove everything a member is wearing/carrying. Clan Leader
cabdicate Allows Clan Master to turn over command of the clan Clan Leader
to another (new) Master.
creport Shows the condition of all members signed on Clan Chief
except self. Clan Healer
cvacancies Shows a list of clan jobs. Indicates which Clan Chief
jobs have been filled (and by whom) and which
jobs are still vacant.
chire Hires a member to a job. (Commands need to be Clan Chief
enabled by the Master after hire.)
cfire Removes a member from a job. Clan Chief
crank Allows a Chief to set a member's rank. Clan Chief
ctoken Creates a token which can be given to members Clan Chief
as rewards. Clan Quest Master
csmite Smites an unruly clan member. Clan Chief
cmarry Allows a Chief to marry members of their clan Clan Chief
to each other. Both parties must be members.
csummon Allows a Captain to summon a clan member from Castle Captain
anywhere in the world to their office.
csend Allows a Captain to send a member to another Castle Captain
member's location.
cissue Allows a Captain to issue a warrant for a clan Castle Captain
member and send them off to jail.
cheal Heals anyone from anywhere, uses double mana Castle Captain
(triple mana if Healer is not the clan cleric). Clan Healer
Not to be used lightly just to assist someone
who is trying to level, etc, but for special
cases when someone really needs help. If the
person is on a quest, etc, the clan clerics
should be with them and could cast the normal
heal spell directly.
cinvis Allows only clan members to see the Master. Castle Captain
cinfo Broadcast a message on the clan info channel. Castle Captain
csession Brings a meeting to order, giving the speaker the Castle Captain
floor. This prevents anyone else from talking Clan Ombudsman
until the floor has been passed to another.
cadjourn Adjourns the meeting. Castle Captain
Clan Ombudsman