There are over 40 races of different abilities and sizes wandering this realm. You will hear many different languages being spoken on Continents as each racial group has its own language.

The most common races are Human, Elf, Halfelf, Drow, Dwarf, Halfdwarf, Hobbit, and Gnome.

The races available for player selection are: Human, Elf, Halfelf, Drow, Dwarf, Halfdwarf, Hobbit, Aarakocra, Giant, Ogre, Halfogre, Minotaur, Vampire, Werewolf, Faerie, Gnome, and Halfkobold.

Beware of the more arcane and mysterious races.


Human:
Humans are the most "neutral" of all races. They have normal attribute levels yet are the most versatile in all the available professions. Humans native language is Common.

Their strengths are:
* Other races view Humans neutrally and normally do not attack.
* Are equally good in all classes.
* Their stature does not make them an easy target to hit.


Elf:
Elves are leaner in stature than humans yet on the average just as strong. They are more magical and dexterous than the average Human. With their smaller frame, they are able to better dodge larger foes like Giants and Ogres. Unfortunately, Elves are not so strong in bodily health; on the other hand, their magical nature aids them in recovering from the rigors of spell-casting. Due to ancient feuds and past dealings, Elves have strong animosity toward a few races and they toward Elves. The Elf language is Elven, which is similar enough to D'ro that they and the Drow usually understand what the other has said, even if neither will admit it.

Elves have certain natural abilities:
* Infravision.
* Detect Hidden.


Halfelf:
Halfelves are crossbreeds of Humans and Elves. They have all the physical attributes of Elves and have the bodily strength normally associated with Humans. Their stature is equivalent with that of Humans. Unfortunately, having Elven characteristics, certain races may impart their hatred for Elves upon Halfelves. Halfelves speak the Elven language; they also can generally understand D'ro, the language of the Drow.

Halfelves have certain natural abilities:
* Infravision.


Drow:
Drow are commonly known as "dark elves" because of their dark skinned complexion and because of their evil nature. Their statures closely resemble those of Elves and they gain bonuses and penalties for that. Normally evil in nature, they developed strong animosity toward other races and other races toward Drow. Drow are strongly tied to their deities and thus developed the ability to obtain higher levels of wisdom. Drow have no need for registering. They may PKill or be PKilled. They may psteal or be pstolen. Drow speak the language D'ro which is similar enough to Elven that they and the elves usually understand what the other has said, even if neither will admit it.

Drow have certain natural abilities:
* Infravision.
* Detect Hidden.


Dwarf:
Dwarves are a race of hardy individuals known for their love of adventure and great food. Dwarves still hold their racial dislikes and prefer to act on them before anything else. Because of their squat stature, they gain certain size bonuses in combat yet are not as dexterous. Dwarves do have better bodily health than most civilized races due to racial development. Dwarves speak the language Dwarven.

Dwarves have certain natural abilities:
* Infravision.
* Detect Hidden.


Halfdwarf:
Halfdwarves are crossbreeds of Humans and Dwarves. They have all the physical attributes of Dwarves and have the stature normally associated with Humans. Unfortunately having Dwarven characteristics, certain races may impart their hatred for Dwarves upon Halfdwarves. Halfdwarves speak the Dwarven language.

Halfdwarves have certain natural abilities:
* Infravision.


Hobbit:
Hobbits are small fun loving creatures with a strong sense of family. Sometimes there is an occasional black sheep with a strong desire for adventure. Hobbits have small frames and are quite agile. Because of their size, they gain certain advantages when fighting much larger foes but they are also picked upon by these large gruesome beasts too. Hobbits speak the language Halfling.

Hobbits have certain natural abilities:
* Infravision.
* Detect Hidden.


Aarakocra:
The Aarakocra are a race of highly intelligent man like birds. The average Aarakocra is about five feet tall with a wing span of twenty feet. On their wings they have opposable thumbs that enable them to wield weapons. The Aarakocra have hollow bones that aid them in flight but are very brittle. Aarakocra have little to do with other races or even their neighboring tribes. Aarakocra raid human farms for food, because of the fact they can not tell stray farm animals and wild animals apart. Aarakocras speak the language Aarak.

Aarakocras have certain abilities available to them.
* Detect hidden
* Fly


Giant:
Giants are large hulking humanoids with an overactive ego. They love picking upon those smaller than them. Not particularly bright nor agile, they rely more upon brute force than anything else. Another one of their assets (besides their great smell) is that their dense bodies heal up faster than most races. The Giants language is called Gianten.

Giants have certain abilities available to them.
* Detect magic


Ogre:
Ogres are slightly less muscular than Giants with nothing to do but harass creatures which are vertically challenged. Not particularly bright nor agile, they rely more upon brute force than anything else. Another one of their assets (besides their great smell) is that their dense bodies heal up faster than most races. The Ogres language (if you can call it that) is Ogrel.
Halfogre:
Halfogres are a diluted version of the Ogre race and are about the same size. They are not quite as strong or healthy as a full-blooded Ogre (although they are still stronger and healthier than a Human). On the other hand, they are a little smarter and less clumsy... which is not to say that they can outthink or outmaneuver a Human! Because they are so strong and robust, they have an advantage when healing wounds. Halfogres speak the language Ogrel.
Minotaur:
Minotaurs appear to be half Human and half bull (or cow as the case may be). They tend to be very strong and dexterous. Minotaurs are a very seclusive and protective. They are slightly less intelligent than most races, but are very fierce warriors. On very rare occasions, a Minotaur will study magic, making it a very hard foe to defeat. Minotaurs speak the language Moovian.

Minotaurs have certain abilities available to them.
* Detect hidden


Vampire:
Vampires are very sensitive to sunlight as it makes their blood boil. This is why vampires hide in the dark and usually keep to themselves. Vampires are also very troubled by being in water. Vampires can fly and also regenerate hit points quicker than some other races. Of course since vampires are undead, they are immune to poison. Vampires have no need for registering. They may PKill or be PKilled. They may psteal or be pstolen. The language of the undead, including vampires is Kogeil.

Vampires have certain abilities available to them.
* Fly
* Pass door
* Infravision
* Detect alignment
* Detect invis
* Detect hidden
* Detect magic

The vampire race is not available during one's first life at Continents.


Werewolf:
Werewolves are very sensitive to moonlight as it makes their blood freeze. This is why Werewolves hide in the dark and usually keep away from direct contact with humans, but they detect no difference in the taste of human flesh and animal flesh. Werewolves regenerate hit points quicker than some other races. Werewolves speak the language of the Undead, Korgeil. Werewolves have no need for registering. They may PKill or be PKilled. They may psteal or be pstolen.

Werewolves have certain abilities available to them.
* Infravision
* Detect alignment
* Detect invis
* Detect hidden
* Detect magic

The werewolf race is not available during one's first life at Continents.


Faerie:
Faeries are little creatures of the forest. They prefer flying and thus regenerate movement more quickly than expected. Faeries speak the language Faerish.

Faeries have certain abilities available to them.
* Fly
* Infravision
* Detect invis
* Detect hidden


Gnome:
Gnomes are small peaceloving creatures much like a mix of Dwarves and Hobbits. Not relatives of either race, Gnomes do not carry the same number of negative feelings toward other races. Having on average less strength than many other races, they make up this deficiency through a higher than average wisdom, as well as the ability to recover quickly from using magic. Also agile, Gnomes regularly rival hobbits in the inter-racial Olympics. Gnomes speak the language Gnomish.

Gnomes have certain natural abilities:
* Infravision.


Halfkobold:
Halfkobolds are a mongrel version of the dog-like kobolds, and are about as tall as a Gnome. They don't have much going for them except for their fantastic agility -- they make terrific acrobats, as traveling sideshows have found out. Halfkobolds tend to have weak bodies and are not very healthy, being prone to any number of canine diseases. They are not very intellectual, spending most of their time thinking about food, how to get food, and who will give them food. Halfkobolds speak the language Underdark.

Halfkobolds have certain abilities available to them:
* Infravision