Dynamic Descriptions Example Four

A stautue that appears differently depending on the viewer's size, determined from race.

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In MCF (Make Continents Fast) a part of room long description section would be:

#DYou are in the town square in the village of the giants.
You are looking
  [{size} <= {size.dwarf}] at the lower legs of |
  [({size} > {size.dwarf}) && ({size} < {size.giant})] at the belt line of |
  [{size} == {size.giant}] into the face of |
  [{size} > {size.giant}] down on |
a statue of one of the town's heros.

and depending on the size of your race the result would be:

Town Square [Exits: up down ] You are in the town square in the village of the giants. You are looking at the lower legs of a statue of one of the town's heros.
Town Square [Exits: up down ] You are in the town square in the village of the giants. You are looking at the belt line of a statue of one of the town's heros.
Town Square [Exits: up down ] You are in the town square in the village of the giants. You are looking into the face of a statue of one of the town's heros.
Town Square [Exits: up down ] You are in the town square in the village of the giants. You are looking down on a statue of one of the town's heros.
Yes, the person looking could be flying, or resting, etc. but I leave it to you to determine how to add that into the description.

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